Animations in Unity Playworks Plugin do not get interrupted immediately Animator.SetBool isnt working correctly
For example, in unity, when a character is shot, the idle animation gets interrupted to play the shot animation, which is the intended purpose. In Unity Playworks Plugin the animation does not interrupt and instead it carries on until it is finished.
This likely due to a known bug within the Unity Playworks Plugin Animator component.
Possible solution:
Instead of calling:
enemyAnimator.SetBool(IsHit, true);
Instead try:
enemyAnimator.Play("hit");