Chrome console throws error TypeError LayerMask.$clone is not a function
This error could be caused by the compound assignment syntax which can be incorrectly transpiled from C# to JavaScript.
Possible solution:
- Instead of using compound assignment syntax, assign the value explicitly.
For example, this line will not compile in Luna:
// compound assignment will not compile in Luna
character.LayerMask |= 1 << LayerMask.NameToLayer(GameManager.ENEMY);
Instead, assign the value as follows:
character.LayerMask = character.LayerMask |= 1 << LayerMask.NameToLayer(GameManager.ENEMY);