Sprites with DrawMode set to Sliced & Tiled
If your sprite is contained in Sprite Atlas and you try to get this sprite from the Sprite Atlas, it may come out looking incorrect. This may be due to there not being any tiling because of the Sprite Atlas overriding fields, like SizeInfo of Sprite.
Possible solution:
- Cut the needed sprites out of the Sprite Atlas manually using a raster graphics editor of your choice (e.g. Photoshop, Paint), and use the cut out images in place of the Sprite Atlas.