Having assets with Asset Bundle labels causes Unity Playworks Plugin build failure
Error:
Addressable bundle #0 contains multiple assets: x. y, z
at _0x45f89a.<computed>.computeAssetBundleLayout
ASSETS_PROCESS
at _0x46868a.action [USER PACKAGE FILE PATH]
[ Error ] $Assets processing failed
Possible solution:
- Set Asset Bundle label to 'None' for those assets.