The project build in Unity Playworks Plugin but the playable does not load all the way
This issue could be caused by the ControllerColliderHit
which is defined, but it has no implementation. The reason behind this could be Luna's Automatic Stubbing, which stubs library that are not essential for the playable but still included in the Unity project.
Possible solution:
- Avoid using
ControllerColliderHit
or try Raycasting instead.