Joystick Pack does not work in Luna
There may be a problem with some input detection methods not being triggered.
One of the methods affected by this issues is, for example:
OnPointerDown(PointerEventData eventData)
Possible solutions:
- Use native Unity methods such as
Input.GetMouse(0)
. - Create duplicate methods with hardcoded values that do not take parameters, and use them in
EventTrigger
. - Use an alternative joystick plugin that does not require any parameters.