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ironSource ad network rejection on iOS due to playable not responding to screen swipes

This has been known to happen sometimes when going to the information page, and back to the app several times.

This could be due to the iOS ironSource app tester not refocusing to the playable after the info page when a swipe happens. Instead a single tap in one location is required as opposed to a swipe.

Possible solution:

  • Adjust the code to use Input.GetMouse(0) in Update() on the end card instead of OnPointerDown(). Then call CTA (install full game) action from there.

    E.g. this OnPointerDown() call may fail sometimes when doing screen swipe gesture:

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Instead use `GetMouse(0)` and check on each frame:

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