Colliders not working
This may be happening if you are using an unsupported Character controller, or have a high torque multiplier value.
This could also be due to using the MovePosition
API on a Rigidbody component.
Alternatively this could also be due to setting Drag and/or Angular Drag to Infinity, which then overrides the forces keeping the colliders apart.
Possible solution:
- Use a rigidbody instead.
- Reduce torque and change collision detection to "Discrete".
- Use
Velocity
instead ofMovePosition
. - Set the Drag / Angular Drag to not be infinite, e.g. 1.