Extremely low framerate when testing the playable with CPU throttling 4 x Slowdown
This issue constists of a build that has an extremely low framerate when testing it with the CPU throttling (4 x Slowdown).
It is likely that the issue is related to a large number of objects in the scene that enable real-time simulation of Rigidbodies
and require complex calculations.
Possible solutions:
- By assigning physics layers to objects, collisions can be checked selectively by using the layer matrix (Edit → Project Settings → Physics → Layer Collision Matrix).
- Reduce the number of objects to reduce the overhead of the physics engine..