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There are collisions between game objects with a HingeJoint2D component

Fixed Version

This issue has been fixed in Playworks Plugin 5.0.0+

This issue could be due to an engine bug for HingeJoint2D making game objects with this component collide with each other when they should not.

Possible solution:

  • Create a dedicated physics layer for the HingeJoint and configure the collision settings under Project settings > Physics 2D.

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