There are collisions between game objects with a HingeJoint2D component
Fixed Version
This issue has been fixed in Playworks Plugin 5.0.0+
This issue could be due to an engine bug for HingeJoint2D
making game objects with this component collide with each other when they should not.
Possible solution:
- Create a dedicated physics layer for the HingeJoint and configure the collision settings under Project settings > Physics 2D.