Shader Graph material gets rendered as pitch black
This could be caused by Shader Graph containing unsupported nodes that multiply to the base colour and returns black.
Possible solution:
- Remove any unsupported nodes (lke
Baked GI
) if possible.
This could be caused by Shader Graph containing unsupported nodes that multiply to the base colour and returns black.
Possible solution:
Baked GI
) if possible.