Texture size becomes larger after exporting the project
The Unity engine converts PNG files into a format that can be used by the GPU.
For example: one 20 kilobytes PNG file could appear as 374 kilobytes when views in the Unity inspector. The most optimal size in Unity - without any additional compression by Unity Playworks Plugin - is 60kb. Therefore, the final image size in a Playworks Plugin is larger.
Possible solutions:
- Use WEBP compression on a texture. This will reduce the file size by 50% but will keep the fidelity. However, this is currently available only on iOS 14 or higher.
- Alternatively, you can experiment with different PNG format options in the Texture tab.
- Try compressing a large texture image to see how it affects the image quality.