Shader is completely ignored and the object is not rendered
This is likely due to an engine issue with the rendering depth.
Possible solution:
- Add the following line
Shader.EnableKeyword( keyword )
in theAwake()
method to enable the keyword that isn’t synced.
For example:
private void Awake () {
Shader.EnableKeyword( "DIRECTIONAL" );
// “DIRECTIONAL” is the keyword that isn’t synced in this case
}