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Screen Space Ambient Occlusion

info

Supported from version 7.1.0 and only on WebGl 2

Screen Space Ambient Occlusion (SSAO) darkens the creases, corners, and recessed areas of a 3D scene where light is naturally occluded. It adds soft, localized shadows to small-scale details, such as the gaps between objects or folds in clothing, which helps define their spatial relationships.

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Configuration

caution

SSAO in Playworks Plugin is independent effect from Unity SSAO Render Feature, which is not supported in Playworks Plugin

The SSAO settings are located directly within the Development-Environment or Creative Editor on Unity Playworks.

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PropertyValueDetails
Sampling QualityLow,Standard,HighDefines how many samples are checked for each pixel to calculate the occlusion. Higher options generally improve quality of shadows
Normals QualityStandard,HighDefines quality of surfaces normal direction recalculation. High option is allowing to reduce artifacts on hard edges
Blur QualityStandard,HighDefines the quality of the extra smoothing applied to the SSAO effect
RadiusPositive values. Suggested values around 0.1Defines the maximum distance the calculated shadows for SSAO can reach. Due to the sampling method, very high values might create incorrect or blurry results
IntensityPositive values. Suggested values around 1Defines how dark/strong the shadows can be in the most occluded (shadowed) areas
Distance FalloffPositive values. Suggested values is 3/4 of camera render distanceDefines the maximum distance from the camera after which the SSAO effect starts to disappear
caution

SSAO settings are constant across all scenes included in the playable. These settings cannot be modified once the playable has been launched