Mintegral test rejection Game End Call method undetected
This may be because you do not have the GameEnded
event set to be called in your code.
Possible solutions:
Make sure
Luna.Unity.LifeCycle.GameEnded();
is set to be called when your playable finishes (if your creative can finish with a fail / win, make sure it is called in both outcomes).If the event is already present make sure your build in the Unity Playworks is up-to-date; delete your LunaTemp folder before then hitting Build & upload again from the Unity Playworks tab in the Playworks Plugin window.