Rejection by Applovin due to ANR Application Not Responding error
Since March 2022, Applovin started testing more on older Android systems (ver. 5.0+) and detecting playables that cause ANRs on low-end devices.
Possible solution:
plugin version 3.2.0 has built-in tools which automatically optimize playables to reduce their size and therefore memory usage which avoids the ANR error. Please follow these steps:
Upgrade to the latest Playworks Plugin version, rebuild and re-submit to Applovin. From version 3.2, our plugin includes Runtime Analysis which automatically strips unused code and shaders leading to small build size and quicker startup times.
Use texture compression.
Reduce texture resolution to ~512x512 or even smaller where possible.
Use mesh compression.
Ensure the main background music loop is not too long. If your playable is only a 20-second experience then reduce the music to that length.
And also "Mono" is selected as the format: Optimise Sounds.