Glossary of Insights Terms
Here you can find a list of terminology used in Unity Playworks Plugin Insights.
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
C
CTA
Call-to-action i.e. any click on a button which leads to the App Store. Unity Playworks Plugin captures this event when the Luna.Unity.Playable.InstallFullGame()
is triggered (see more).
Creative
A unique creative variant created in Unity Playworks.
F
First Interaction
The user has engaged with the ad for the first time by touching the screen. This does not include clicks on the X button to close the ad.
I
Impression
The first frame has been rendered on screen.
L
Load
The playable ad has started to load. This is similar to the request metric in some ad network reports.
Loaded
The playable ad has loaded all of the content and is ready to be shown
S
Session
A unique instance where a playable ad is loaded by an ad network or browser. It is important to note that not all sessions will lead to an impression, as many ad networks pre-cache the playable ad before showing it.
Starting
The playable ad is loading its first scene.
Started
The playable ad has started. This is different to an impression as the ad may not be visible at this stage.