Using JavaScript Playables with Unity Playworks
Unity Playworks Plugin supports the use of any JavaScript playables with Unity Playworks.
You can now manage all of your playables in one place, and make use of the features provided in Unity Playworks.
- Ad network support - Unity Playworks supports all the major ad networks
- Unlimited variations - the ability to produce variations of your playable for creative testing
- Unity Playworks Plugin Insights - our in-ad analytics allows you to understand the performance and user experience within your playable ads.
- Playable AI - our self-optimising creative technology automatically tailors your playables to find the best performing variations.
Getting Started
- Download your HTML5 playable from your provider, or as an export from the game engine being used.
You may export your playable as an ad network version - if this is the case, then you can simply take a single creative to use in the next steps.
The playable now needs to be prepared for use with Luna. To do this, you can follow our setup guide which uses a sample playable from our community github.
Once prepared, you can login to Unity Playworks and upload the version.
Click to upload, or drag and drop the Unity Playworks archive in the interface. The build will now be uploaded.
When complete, your build will now be visible in the UI.
External playables are marked with a purple outline.
- You can now go ahead and use this playable as with any Playworks Plugin !
Check out our guides on creating a playable and using multi-variant ads.