65k Mesh Vertices Limit
Message
65k mesh vertices limit exceeded for WebGL 1.0, which breaks the playable.
Explanation
WebGL 1.0 has a limit of 65k vertices per mesh to render.
caution
Other than this limitation, going near 65k vertices has a great negative impact on the playable performance and should be avoided!
Steps to fix
- Use WebGL 2 instead of WebGL 1, which is supported starting from Playworks Plugin 6.0.0 and can be enabled in Settings/Advanced tab.
- Or you can use Blender to remove some vertices using the decimate function. More information can be found here: Decimate Modifier — Blender Manual.